Monday, December 6, 2010

My favariot Cocoa Gaming Development Resources

My favariot Cocoa Gaming Development Resources
 
 
 
 
 
 
FYI, Recommand from Apple Scientist
BTW: If you are concerned about performance then tattoo "think concurrently"
on your forehead (backwards so you can read it reflected in your monitor).
Use threads for AI, IK, physics, etc. and leave the main thread free to put
bits on the screen.

Just as a side; my top shelf favorite 3D game book is currently Eberly's 3D
Game Engine Design book:

ISBN-10: 0122290631
ISBN-13: 978-0122290633

There is a Mac OS X port of his code but it's still C++(--), not ObjC. Most
useful is his discussion (and use) of smart pointers: what's wrong with them
in STL and right in BOOST.

I like his physics book also:

ISBN-10: 1558607404
ISBN-13: 978-1558607408

But not as much as David Bourg's "Physics for Game Developers:

ISBN-10: 0596000065
ISBN-13: 978-0596000066

Favorite 3D math book is Eric Lengyel's "Mathematics for 3D Game Programming
& Computer Graphics" from Charles River Media:

ISBN-10: 1584500379
ISBN-13: 978-1584500377

Also from Charles River Media are the "Game Programming Gems" (vol 1-7).
Lots of excellent code there! ;-)

FYI: Just in case you didn't notice, volume 7 was releases in January! ;-)

When you get everything working and start to feel the "need for speed" check
out Crenshaw's "Math Toolkit for Real-Time Programming":

ISBN-10: 1929629095
ISBN-13: 978-1929629091

--
Enjoy,
George Warner,
Schizophrenic Optimization Scientist
Apple Developer Technical Support (DTS)

No comments:

Post a Comment